Orbulous is a match 3 game in development for Android and iOS.
For Orbulous I’ve been in charge primarily of feature development and UX. Some of the work I’ve done includes:
- System creation including daily rewards, interactive tutorials. (programming)
- Extended the game logic to allow for more game modes (programming)
- Created the boss game mode (programming)
- Programmed most of the UI windows (programming)
- Designed the UI layout of different game modes and components (UI/UX)
- Programmed the audio manager (programming)
- Develop asset pipelines and communicate with artists on asset creation guidelines.
- Handled misc in engine tasks such as setting up particles, animations, and audio mixers. (tech art)