The Theme for this game jam was “Combine 2 Incompatible Genres”
Speed Fortress is a faced-pace Tower Defense Racing game where 4 waring factions go head-to-head in a free-for-all race for weapons and upgrades, in order to protect their respective towers. Pick from the epic kingdoms of Yellow, Green, Blue, and Red, and sabotage your neighbors by dropping auto-firing, enemy-detecting turrets in this high stakes, frantic fight to the finish. When all of the neighboring kingdom towers are destroyed, you will reign supreme, the true Lord of Speed.
For Speed Fortress, I worked mostly on the framework, game managers, and overall architecture for the game.
Engine used: Unity